
Overview
- Project Type: Product Design
- Timeline: 9 months
- Platform: Figma
- Role: Product Designer (solo)
The Hive Galleria is growing by giving scheduled tours. Now they are struggling to get all their tour clients checked in at the same time. Clients have given them bad feedback and reviews about how long they have to wait to get checked in.
Findings from the first rounds of usability testing suggested that these designs needed improvements, mostly in the context of accessibility and visual cues. The following findings came from both the first and second rounds of testing.
Prototyping had to be started from scratch with each iteration as the user flow changed from Design A, and Design B to the final Design.
The finished Design iterations showed improvements during subsequent rounds of testing. Accessibility improved dramatically.
This project has greatly improved the usability of this app throughout development. According to an anonymous user “Great use of navigation !”. This app would streamline the registration and check in process for an art gallery.
This project pushed the personal boundaries of design as well as meeting the challenges presented by the usability studies. I feel these lessons have rapidly developed my skills for future projects. If I had to do it all over again I would change the initial color pallet to be even more accessible. I would create a softer feel with more motion design. I would change the flow of the app to better meet the needs of the user with innovative processes that do not require log in’s and personal accounts.
Next
The Hive Galleria is growing by giving scheduled tours. Now they are struggling to get all their tour clients checked in at the same time. Clients have given them bad feedback and reviews about how long they have to wait to get checked in.
Findings from the first rounds of usability testing suggested that these designs needed improvements, mostly in the context of accessibility and visual cues. The following findings came from both the first and second rounds of testing.
Prototyping had to be started from scratch with each iteration as the user flow changed from Design A, and Design B to the final Design.
The finished Design iterations showed improvements during subsequent rounds of testing. Accessibility improved dramatically.
This project has greatly improved the usability of this app throughout development. According to an anonymous user “Great use of navigation !”. This app would streamline the registration and check in process for an art gallery.
This project pushed the personal boundaries of design as well as meeting the challenges presented by the usability studies. I feel these lessons have rapidly developed my skills for future projects. If I had to do it all over again I would change the initial color pallet to be even more accessible. I would create a softer feel with more motion design. I would change the flow of the app to better meet the needs of the user with innovative processes that do not require log in’s and personal accounts.
Next
The Hive Galleria is growing by giving scheduled tours. Now they are struggling to get all their tour clients checked in at the same time. Clients have given them bad feedback and reviews about how long they have to wait to get checked in.
Affinity maps
Wireframes
First Mock-ups
Findings from the first rounds of usability testing suggested that these designs needed improvements, mostly in the context of accessibility and visual cues. The following findings came from both the first and second rounds of testing.
Prototyping had to be started from scratch with each iteration as the user flow changed from Design A, and Design B to the final Design.
The finished Design iterations showed improvements during subsequent rounds of testing. Accessibility improved dramatically.
This project has greatly improved the usability of this app throughout development. According to an anonymous user “Great use of navigation !”. This app would streamline the registration and check in process for an art gallery.
This project pushed the personal boundaries of design as well as meeting the challenges presented by the usability studies. I feel these lessons have rapidly developed my skills for future projects. If I had to do it all over again I would change the initial color pallet to be even more accessible. I would create a softer feel with more motion design. I would change the flow of the app to better meet the needs of the user with innovative processes that do not require log in’s and personal accounts.
Next